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AI Insights · Timothy · April 2024

Top Educational Games on iOS in Brazil: Q1 2024 Performance

An overview of the top 5 educational games' performance on iOS in Brazil during Q1 2024, highlighting key trends in downloads, revenue, and active users.

Top Educational Games on iOS in Brazil: Q1 2024 Performance

Throughout the first quarter of 2024, the top educational games on iOS in Brazil showcased varied performance trends in downloads, revenue, and active users. Below, we delve into the specifics for each leading app, based on data from Sensor Tower.

Lingokids - Play and Learn experienced a consistent revenue stream, peaking at around $17K in the first week of January and gradually declining to approximately $13.4K by the last week of March. Weekly downloads saw a notable drop from 8K in the first week to 4.1K in early March, with a slight recovery to 6.3K by the end of the quarter. Active user numbers started at 17.8K, dipped to 13.9K in early March, and ended on a positive note at 16.6K.

Learning Kids Games 4 Toddlers showed a relatively stable revenue trend, starting at $4.2K and fluctuating slightly to close at $4K. Downloads started at 5.2K, dropped to 3K in early March, and rebounded to 4.5K by the quarter's end. Active users began at 17.7K, peaking at 19K in mid-February, and settling at 18.1K by the end of March.

PAW Patrol Academy saw an impressive surge in downloads, starting at 622 and skyrocketing to over 10K in early March, before slightly declining to 8.1K. Revenue mirrored this trend, rising from $193 to $588 in mid-March, closing at $514. Active users followed a similar pattern, increasing from 781 in January to over 10K in early March, before ending at 9.9K.

Buddy.ai: Early Learning Games maintained steady revenue, starting at $4.6K and peaking at $5.2K in mid-March, with a slight decline to $4.3K by the end of the quarter. Downloads fluctuated, starting at 2.6K, peaking at 4.8K in late January, and then declining to 2.7K in late March. Active users increased from 6.9K to 9.9K by late January, before settling at around 7K in March.

Matific: Math Game displayed significant growth in both downloads and active users. Downloads surged from negligible numbers in January to peaking at 7.2K in mid-March, before ending at 5.6K. Revenue also showed an upward trend, starting at $241 and climbing to $1.1K by mid-March, closing at $1.1K. Active users grew consistently from 3.6K in January to 18.5K by the end of March.

These insights highlight the dynamic performance of educational games on iOS in Brazil during Q1 2024. For more detailed analysis and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024